5/1/2023 0 Comments Xanthus world war ii onlineTanks and heavy machine guns can also take out AI, although the machine gun option takes a LOT of ammunition. While the AI defenses cover the obvious arcs or lanes of approach to a CP (town, city, or larger facility like an airfield) the coverage only extends to about a 70 degree arc along the line they are facing, so learning to flank the AI is the best way to approach an objective until you are close enough to destroy the AI, which can only be done with explosives, like a tossed grenade (you better learn to throw grenades accurately) or high explosive from a satchel charge. They are easy to figure out and learn, with respect to the arc of their cover and how to destroy them, and this is something you should familiarize yourself with early on in your WWIIOL career. Integrated AI defenses are placed at every CP to act as a light deterrent to surprise attacks. Given the sheer size of the WWIIOL game map, even many thousands of players cannot cover all the cities. This capture timer is variable so the baseline can vary depending on factors revolving around comparative population online at the time.Ĭapturing facilities is a brutal combat experience because the enemy will do everything in their power to prevent you doing it, and it is one of the most intense experiences in WWIIOL. The timer moves faster if more friendly units are present within that same facility. The capture timer is 8 minutes for 1 infantryman to capture the flag. Facilities are captured when an infantryman initiates the capture timer within a capture facility (be it a Depot, Bunker, or Dock). Just killing stuff is fine and fun, but you want to win the war and that means capturing territory. The basic mechanics of WWIIOL gameplay revolve around capturing the facilities and CPs to move the front lines. Attackers must capture them and defenders must prevent attackers from doing so. these are vital points of any attack to gain spawning advantages, as missions can be made by the owner of that depot to create wider and more difficult to defeat options for attackers and defenders, depending on who owns that depot. They can be small villages with a mere handful of buildings, or sprawling cities like Antwerp, or Brussels, etc.Įvery town or city in on the map will be joined to a number of neighboring towns and cities by a supply depot for each link in the network. These points sit at strategic locations in the network of road, rail, and river lines across the map. Territory is controlled based on the ownership of “choke points”, more often called towns or cities, sometimes the focus will be an airfield attached to a town or city. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent you doing exactly that. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. Eventually they will be pushed back to their army base and this is usually the climatic moment in the battle, and often the most intense.Įverything revolves around the infantryman. Capturing these depots is the first step towards strangling the defenders ability to defend their town or city. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town. Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. The only exception for this is some cities located on islands that are inaccessible by roads or bridges will not support vehicle spawning so that defenders do not have an unfair advantage over attackers. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. This map is dotted with a network of towns and cities. WWIIOL is fought over an area of more than 300,000 square kilometers of 1940's Western Europe.
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